Triple Triad is a two-player card game played on a 3×3 board. It takes a minute to learn and much longer to master. This guide covers every rule you'll meet on Triple Triad Online, where you can play it free in your browser against other players or the computer. Play, Collect and Trade!
PLAY TRIPLE TRIAD NOWEach player brings a hand of 5 cards. Players take turns placing one card into an empty space on the 3×3 board until all 9 spaces are filled.
Every card has four numbers, one for each side: top, right, bottom and left. They run from 1 (weakest) to A, which stands for 10 (strongest). A card's level tells you roughly how strong it is overall.
When you place a card next to an opponent's card, the two touching sides are compared. If your number is higher, you capture their card: it flips to your colour and counts as yours, though it stays where it is. A single card can capture up to four neighbours at once.
When the board is full, whoever owns more cards wins, counting the cards on the board and the one card left in the second player's hand. An equal count is a draw, unless Sudden Death is on.
Whoever hosts a table, or sends a challenge, picks which of these rules are on. All of them are optional.
If two or more sides of the card you place are equal to the numbers facing them, every enemy card among those neighbours is captured, whichever numbers are higher. Your own cards count towards the match but can't be captured, so at least one of the matching cards has to be an opponent's.
With Same on, the edge of the board counts as an A. A side showing A against the edge is a match, so an A against the wall plus one other match triggers Same. Other numbers against the edge don't count.
If two or more touching pairs add up to the same total, every enemy card among them is captured, whichever numbers are higher. As with Same, your own cards count towards the total as long as at least one card is an opponent's. With Same or Plus, your card's other sides still capture weaker enemy cards by the normal rule in the same move.
Cards captured by Same or Plus check their own neighbours straight away using the normal higher-number rule. Each card they flip does the same, so one placement can chain across the whole board.
The Trade Rule decides which cards the loser hands over to the winner. Win cards from other players to grow your collection.